精选Java小游戏源代码,让你轻松玩转编程世界!

作者:周口麻将开发公司 阅读:14 次 发布时间:2025-05-04 12:08:25

摘要:近年来,计算机技术迅猛发展,网络游戏的崛起也为人们的生活注入了新的活力,让无数年轻人沉迷于其中。如果你也是一个冒险家,那么这篇文章就为你准备了一些小但趣味无穷的Java小游戏源代码,带你进入编程的世界,从中不仅能体验到丰富的游戏乐趣,还能够进行代码的学习和修改,加强自己的编程能力。1.扫雷游...

近年来,计算机技术迅猛发展,网络游戏的崛起也为人们的生活注入了新的活力,让无数年轻人沉迷于其中。如果你也是一个冒险家,那么这篇文章就为你准备了一些小但趣味无穷的Java小游戏源代码,带你进入编程的世界,从中不仅能体验到丰富的游戏乐趣,还能够进行代码的学习和修改,加强自己的编程能力。

精选Java小游戏源代码,让你轻松玩转编程世界!

1.扫雷游戏

扫雷游戏是一个经典的大众游戏。它的游戏规则非常简单,玩家需要在规定的时间内找出地雷,避免触雷而失败。下面我们就为大家提供一个Java版本的扫雷游戏源代码:

`import java.awt.*;`

`import java.awt.event.*;`

`import javax.swing.*;`

`import java.util.Random;`

`public class Minesweeper extends JFrame implements ActionListener`

`{`

`JMenuBar menubar;`

`JMenu game, help;`

`JMenuItem new_game, quit, instructions;`

`JPanel gamezone;`

`JLabel statusbar;`

`int n=10; //棋盘大小`

`int p=10; //雷的数量`

`int[][] board, open;`

`JButton[][] grid;`

`public Minesweeper()`

`{`

`board = new int[n][n];`

`open = new int[n][n];`

`grid = new JButton[n][n];`

`menubar = new JMenuBar();`

`game = new JMenu("Game");`

`help = new JMenu("Help");`

`new_game = new JMenuItem("New Game");`

`quit = new JMenuItem("Quit");`

`instructions = new JMenuItem("Instructions");`

`gamezone = new JPanel(new GridLayout(n,n));`

`statusbar = new JLabel(" Mines: " + p);`

`Random rand = new Random();`

`for(int i=0; i

`{`

`int r=rand.nextInt(n);`

`int c=rand.nextInt(n);`

`if(board[r][c]!=-1)`

`{`

`board[r][c]=-1;`

`i++;`

`}`

`}`

`for(int i=0; i

`{`

`for(int j=0; j

`{`

`grid[i][j] = new JButton();`

`grid[i][j].addActionListener(this);`

`gamezone.add(grid[i][j]);`

`if(board[i][j]==-1)`

`{`

`grid[i][j].setToolTipText("X");`

`}`

`}`

`}`

`game.add(new_game);`

`game.add(quit);`

`help.add(instructions);`

`menubar.add(game);`

`menubar.add(help);`

`setLayout(new BorderLayout());`

`add(menubar, BorderLayout.NORTH);`

`add(gamezone, BorderLayout.CENTER);`

`add(statusbar, BorderLayout.SOUTH);`

`setSize(new Dimension(300,250));`

`setVisible(true);`

`setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);`

`}`

`public static void main(String[] args)`

`{`

`new Minesweeper();`

`}`

`public void actionPerformed(ActionEvent e)`

`{`

`for(int i=0; i

`{`

`for(int j=0; j

`{`

`if(e.getSource()==grid[i][j])`

`{`

`if(board[i][j]==-1)`

`{`

`statusbar.setText(" You lost!");`

`for(int a=0; a

`{`

`for(int b=0; b

`{`

`if(board[a][b]==-1)`

` {`

`grid[a][b].setText("X");`

` }`

`}`

`}`

`}`

`else`

`{`

`open[i][j]=1;`

`grid[i][j].setEnabled(false);`

`int c=0;`

`for(int a=0; a

`{`

`for(int b=0; b

`{`

`if(open[a][b]==1)`

`{`

`c++;`

`}`

`}`

`}`

`if(c==n*n-p)`

`{`

`statusbar.setText(" You win!");`

`}`

`else`

`{`

`statusbar.setText(" Mines: " + (p-c));`

`if(i>0 && j>0 && board[i-1][j-1]==-1) count(j-1,i-1);`

`if(j>0 && board[i][j-1]==-1) count(j-1,i);`

`if(i0 && board[i+1][j-1]==-1) count(j-1,i+1);`

`if(i>0 && board[i-1][j]==-1) count(j,i-1);`

`if(i

`if(i>0 && j

`if(j

`if(i

`}`

`}`

`}`

`}`

`}`

`}`

`void count(int x, int y)`

`{`

`grid[y][x].setEnabled(false);`

`if(x>0 && y>0 && board[y-1][x-1]!=-1 && open[y-1][x-1]==0) open[y-1][x-1]=1;`

`if(x0 && board[y-1][x+1]!=-1 && open[y-1][x+1]==0) open[y-1][x+1]=1;`

`if(y>0 && board[y-1][x]!=-1 && open[y-1][x]==0) open[y-1][x]=1;`

`if(x>0 && board[y][x-1]!=-1 && open[y][x-1]==0) open[y][x-1]=1;`

`if(x

`if(y0 && board[y+1][x-1]!=-1 && open[y+1][x-1]==0) open[y+1][x-1]=1;`

`if(y

`if(y

`}`

`}`

2.贪吃蛇游戏

贪吃蛇游戏是大家非常熟悉的游戏,它以小蛇吃食物,长大变长为基本规律,下面我们将为大家介绍Java版本的贪吃蛇游戏源代码:

`import java.awt.Color;`

`import java.awt.Graphics;`

`import java.awt.Point;`

`import java.awt.event.KeyEvent;`

`import java.awt.event.KeyListener;`

`import java.util.LinkedList;`

`import java.util.Random;`

`import javax.swing.JFrame;`

`import javax.swing.JPanel;`

`public class Snake implements Runnable, KeyListener`

`{`

`public enum Direction {up, down, left, right}`

`public static Snake snake;`

`public JFrame jframe;`

`public RenderPanel renderPanel;`

`public LinkedList snakeParts = new LinkedList();`

`public static final int width = 600;`

`public static final int height = 600;`

`public static final int scale = 10;`

`public boolean running = false;`

`public Direction direction;`

`public int score;`

`public Point food;`

`public Random random;`

`public Snake()`

`{`

`jframe = new JFrame("Snake");`

`renderPanel = new RenderPanel();`

`random = new Random();`

`jframe.setVisible(true);`

`jframe.setSize(width, height);`

`jframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);`

`jframe.add(renderPanel);`

`jframe.addKeyListener(this);`

`startGame();`

`}`

`public void startGame()`

`{`

`running = true;`

`direction = Direction.right;`

`score = 0;`

`snakeParts.clear();`

`snakeParts.add(new Point(0, 2));`

`snakeParts.add(new Point(0, 1));`

`snakeParts.add(new Point(0, 0));`

`generateFood();`

`new Thread(this).start();`

`}`

`public void generateFood()`

`{`

`food = new Point(random.nextInt(width / scale), random.nextInt(height / scale));`

`}`

`public boolean collision(Point point)`

`{`

`if (snakeParts.contains(point)) return true;`

`if (point.x < 0 || point.x >= width / scale) return true;`

`if (point.y < 0 || point.y >= height / scale) return true;`

`return false;`

`}`

`public void run()`

`{`

`while (running)`

`{`

`try`

`{`

`Thread.sleep(50);`

`}`

`catch (Exception e)`

`{`

`e.printStackTrace();`

`}`

`renderPanel.repaint();`

`}`

`}`

`public void keyPressed(KeyEvent e)`

`{`

`if (e.getKeyCode() == KeyEvent.VK_A && direction != Direction.right) direction = Direction.left;`

`if (e.getKeyCode() == KeyEvent.VK_D && direction != Direction.left) direction = Direction.right;`

`if (e.getKeyCode() == KeyEvent.VK_W && direction != Direction.down) direction = Direction.up;`

`if (e.getKeyCode() == KeyEvent.VK_S && direction != Direction.up) direction = Direction.down;`

`}`

`public void keyTyped(KeyEvent e) {}`

`public void keyReleased(KeyEvent e) {}`

`public static void main(String[] args)`

`{`

`snake = new Snake();`

`}`

`public class RenderPanel extends JPanel`

`{`

`public void paintComponent(Graphics g)`

`{`

`super.paintComponent(g);`

`g.setColor(Color.black);`

`g.fillRect(0, 0, width, height);`

`Snake snake = Snake.snake;`

`g.setColor(Color.green);`

`for (Point point : snake.snakeParts)`

`{`

`g.fillRect(point.x * scale, point.y * scale, scale, scale);`

`}`

`g.fillRect(snake.food.x * scale, snake.food.y * scale, scale, scale);`

`g.setColor(Color.white);`

`g.drawString("Score: " + snake.score, 10, 20);`

`}`

`}`

`}`

3.弹球小游戏

弹球小游戏属于球类游戏的一种,简单易上手,趣味横生。下面我们将为大家介绍Java版本的弹球小游戏源代码:

`import java.awt.Color;`

`import java.awt.Dimension;`

`import java.awt.Graphics;`

`import java.awt.Toolkit;`

`import java.awt.event.ActionEvent;`

`import java.awt.event.ActionListener;`

`import java.awt.event.KeyEvent;`

`import java.awt.event.KeyListener;`

`import java.util.Random;`

`import javax.swing.JOptionPane;`

`import javax.swing.JPanel;`

`import javax.swing.Timer;`

`public class PongPanel extends JPanel implements ActionListener, KeyListener`

`{`

`private static final long serialVersionUID = 1;`

`private int width = 700;`

`private int height = 500;`

`private int paddle1Y = 250;`

`private int paddle2Y = 250;`

`private int ballX = 350;`

`private int ballY = 250;`

`private int ballXDirection = 1;`

`private int ballYDirection = -1;`

`private Timer timer;`

`public PongPanel()`

`{`

`setBackground(Color.BLACK);`

`setPreferredSize(new Dimension(width, height));`

`addKeyListener(this);`

`setFocusable(true);`

`timer = new Timer(8, this);`

`timer.start();`

`}`

`public void paintComponent(Graphics g)`

`{`

`super.paintComponent(g);`

`g.setColor(Color.WHITE);`

`g.fillRect(0, paddle1Y - 50, 5, 100);`

`g.fillRect(getWidth() - 5, paddle2Y - 50, 5, 100);`

`g.fillOval(ballX - 5, ballY - 5, 10, 10);`

`}`

`public void actionPerformed(ActionEvent e)`

`{`

`int paddle1Top = paddle1Y - 50;`

`int paddle1Bottom = paddle1Y + 50;`

`int paddle2Top = paddle2Y - 50;`

`int paddle2Bottom = paddle2Y + 50;`

`ballX += ballXDirection;`

`ballY += ballYDirection;`

`if (ballY < 0 || ballY > getHeight()) ballYDirection *= -1;`

`if (ballX < 0)`

`{`

`if (ballY >= paddle1Top && ballY <= paddle1Bottom) ballXDirection *= -1;`

`else`

`{`

`timer.stop();`

`JOptionPane.showMessageDialog(this, "Player 2 wins!");`

`System.exit(0);`

`}`

`}`

`if (ballX > getWidth())`

`{`

`if (ballY >= paddle2Top && ballY <= paddle2Bottom) ballXDirection *= -1;`

`else`

`{`

`timer.stop();`

`JOptionPane.showMessageDialog(this, "Player 1 wins!");`

`System.exit(0);`

`}`

`}`

`repaint();`

`}`

`public void keyPressed(KeyEvent e)`

`{`

`int keyCode = e.getKeyCode();`

`if (keyCode == KeyEvent.VK_UP) paddle1Y -= 10;`

`if (keyCode == KeyEvent.VK_DOWN) paddle1Y += 10;`

`if (keyCode == KeyEvent.VK_W) paddle2Y -= 10;`

`if (keyCode == KeyEvent.VK_S) paddle2Y += 10;`

`if (paddle1Y < 50) paddle1Y = 50;`

`if (paddle1Y > 450) paddle1Y = 450;`

`if (paddle2Y < 50) paddle2Y = 50;`

`if (paddle2Y > 450) paddle2Y = 450;`

`}`

`public void keyTyped(KeyEvent e) {}`

`public void keyReleased(KeyEvent e) {}`

`public static void main(String[] args)`

`{`

`javax.swing.JFrame frame = new javax.swing.JFrame("Pong");`

`frame.getContentPane().add(new PongPanel());`

`frame.pack();`

`frame.setVisible(true);`

`frame.setLocationRelativeTo(null);`

`frame.setDefaultCloseOperation(javax.swing.JFrame.EXIT_ON_CLOSE);`

`}`

`}`

总之,Java小游戏源代码是一种非常热门的编程素材之一,无论是初学者还是高手,都能够从中提高自己的编程技能,欢迎大家来进行尝试。

  • 原标题:精选Java小游戏源代码,让你轻松玩转编程世界!

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